Dr. Playwell's Learning Social Rules in School Board Game By Dr. Lawrence Shapiro Ages 6-12. This game is designed to help students think about the consequences of their behavior and distinguish good choices from bad ones. The game will also help children practice relaxation and self-control behaviors, learning that they can control their bodies as well as their behavior. Using their Frog markers, players have to avoid the Alligators (representing distractions) that have wandered into the school while answering question about self-control. 2-4 Players. Features: Players are rewarded for good behavioral choices. Stimulates executive functioning skills like planning and paying attention to others. Can easily be integrated into a positive behavioral reward system.